stateHigh (Q960)

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Revision as of 19:55, 2 December 2022 by R74n (talk | contribs) (‎Created claim: identifier (P26): stateHigh, #quickstatements; #temporary_batch_1670010766528)
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element property in Sandboxels; element transformed into when tempHigh is reached
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English
stateHigh
element property in Sandboxels; element transformed into when tempHigh is reached

    Statements

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    stateHigh
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    If stateHigh is undefined while tempHigh is defined, the game will generate an element for you.
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