<element>.stateHigh (Q960): Difference between revisions

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(‎Created claim: part of (P4): heat transfer (Q898))
(‎Changed [en] label: <element>.stateHigh, #quickstatements; #temporary_batch_1670010766528)
 
(6 intermediate revisions by the same user not shown)
label / enlabel / en
stateHigh
<element>.stateHigh
aliases / en / 0aliases / en / 0
 
stateHigh
Property / data type: array / qualifier
 
Property / data type
 
Property / data type: null / rank
 
Normal rank
Property / data type
 
Property / data type: undefined / rank
 
Normal rank
Property / data type: undefined / qualifier
 
clarification text: If stateHigh is undefined while tempHigh is defined, the game will generate an element for you.
Property / opposite
 
Property / opposite: <element>.stateLow / rank
 
Normal rank
Property / identifier
 
stateHigh
Property / identifier: stateHigh / rank
 
Normal rank

Latest revision as of 19:56, 2 December 2022

element property in Sandboxels; element transformed into when tempHigh is reached
  • stateHigh
Language Label Description Also known as
English
<element>.stateHigh
element property in Sandboxels; element transformed into when tempHigh is reached
  • stateHigh

Statements

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stateHigh
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If stateHigh is undefined while tempHigh is defined, the game will generate an element for you.
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