<element>.stateHigh (Q960): Difference between revisions
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(Created claim: part of (P4): heat transfer (Q898)) |
(Changed [en] label: <element>.stateHigh, #quickstatements; #temporary_batch_1670010766528) |
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(6 intermediate revisions by the same user not shown) | |||
label / en | label / en | ||
stateHigh | <element>.stateHigh | ||
aliases / en / 0 | aliases / en / 0 | ||
stateHigh | |||
Property / data type: array / qualifier | |||
Property / data type | |||
Property / data type: null / rank | |||
Normal rank | |||
Property / data type | |||
Property / data type: undefined / rank | |||
Normal rank | |||
Property / data type: undefined / qualifier | |||
clarification text: If stateHigh is undefined while tempHigh is defined, the game will generate an element for you. | |||
Property / opposite | |||
Property / opposite: <element>.stateLow / rank | |||
Normal rank | |||
Property / identifier | |||
stateHigh | |||
Property / identifier: stateHigh / rank | |||
Normal rank |
Latest revision as of 19:56, 2 December 2022
element property in Sandboxels; element transformed into when tempHigh is reached
- stateHigh
Language | Label | Description | Also known as |
---|---|---|---|
English | <element>.stateHigh |
element property in Sandboxels; element transformed into when tempHigh is reached |
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Statements
stateHigh
0 references
If stateHigh is undefined while tempHigh is defined, the game will generate an element for you.
0 references